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子函

アート思考のプロフェッショナルソフトウェアエンジニア


職務経験

Technical Support Engineer (Japanese market)

Appier 株式会社, 台北 台湾

• 日本、韓国クライアントにAppierエンタープライズソリューションのマルチプラットフォームSDK導入に関わるテクニカルコンサルティングサポート。
• 今までのアプリ/ウェブ開発及びUIUXデザインの経験を生かし、クライアントにコンバージョン率向上とユーザーエクスペリエンス改善ソリューション提案。
• チーム内の技術共有(今まで個人のアプリ開発/UIUXデザイン知識)と新入メンバーの教育担当。

20204月 - 現在

フルスタックエンジニア

株式会社マルコ・ポーローズ, 東京 日本

• Developed and maintained a stock trading app service of our parent company, OneTapBUY Co., Ltd., with a total of 130k users and an average 40k DAU.
• Led an offshore team of 6 developers/QAs in Chengdu, China to delivered 2 new apps and new functionalities of the broker platform, resulting in a 96% increase in user registration and a 40% increase in profit within 10 months.
• By analyzing the company's profit model which heavily relys on stock trading transaction fee (about 72%), introduced and implemented a monthly subscription business model.
• Refined UI/UX and resolved 10 most occurred bugs of our Android apps, increasing the bug free rate from 97% to 99.2% and reduced 10% of the customer inquiries.
• Designed website UI prototypes, translated documents and instructions between Japanese and Chinese, performed code review and unit tests.

2017年4月 - 2019年1月

ゲームプログラマ

ジープラ株式会社, 東京 日本

• Developed and maintained a 7-year-old mobile web game on Gree platform, with an 100k DAU.
• Created new game features in a 30-people team.
• Created python automation scripts, saved up to 80% preparation time for monthly regular game events updates.

2014年11月 - 2017年3月

リードゲームデザイナ

Bonio Inc., 台北 台湾

• Participated in as one of the startup members of Bonio Inc., founded by my research advisor, Prof. Yeh Ping-Cheng in 2014. The main service of the company, PagamO, is an online web game aims to fill the urban-rural gap in k-12 education. By using technical innovation and essenes of gamification, the game had become one of the official remedial teaching material of K-12 recommended by The Ministry of Education (Taiwan) in 2017, and currently used by 500 ,000 students and 3,000 schools worldwide.
• Supervised 2 new game artists to design new game UI and assets for the team.
• Created new game features to gamify the learning process.
• Designed company's visual identity, such as company logo, name card, official website UI, etc.

2013年4月 - 2014年6月

学歴

国立台湾大学

理学学士
CSIE 情報理工学系

GPA: 3.46

2010年9月 - 2014年6月

スキル

プログラミング言語とツール


趣味

Apart from being a software developer, I enjoy most of my time drawing digital arts and watching Japanese mangas and animations. I'm fond of the fascinating visual impact the artists can create with just one simple pencil.

Aiming to develop my own indie game in the near future, I'm also spending my spare time in learning game programing and 3d modeling/rendering, etc.

私のアート作品のアカウントリンク:


資格

  • JLPT日本語能力試験 N1 合格 (2014/08)
  • TOEIC 点数 965点 (2015/12)
  • 情報処理技術者試験 (ITEE) 合格 (2017/11)